TRAINING & COMPETITION

Where teams train and compete.

Two services, one platform. We design and run full scale cyber security competitions and hands on training for organizations, powered by ctfs.fun, our own CTF platform that a supervisor flips between competition and training to match what you need.

ModesTwo
RolesThree
ChallengesAny
Platformctfs.fun ↗
SERVICE / 01

Competitions

Live, timed, and scored. First bloods fire in real time with sound, a live board tracks every first solve, and the whole event runs under anti cheat and a freeze system built for pressure. We design the challenges, run the infrastructure, and operate the room.

SERVICE / 02

Training

Hands on practice for your team on the same platform, without the clock. Authors publish challenges and labs, players work through them at their own pace, and everyone builds a track record they can take with them.

The platform

One platform, ctfs.fun.

Competition and training are the same system seen through different modes. The supervisor switches between them, and everything below, from challenges and players to scoring and infrastructure, carries straight over.

ROLE / TOP

Supervisor

Full control of the platform. Switches modes, oversees every event, and sits above authors and players.

ROLE / MID

Author

Manages players and challenges, publishes labs, and runs the day to day of an event.

ROLE / BASE

Player

Solves challenges, competes or trains, and builds up achievements.

Inside the platform

Everything an event needs, in one place.

01

One command labs

Push your lab to Docker Hub, paste the run command into the platform, and every player who launches it gets their own isolated instance with an IP and port. Web, pwn, anything that runs in a container.

02

Live first bloods

Admin broadcasts and first blood alerts arrive in real time, with a notification sound. A live board shows every first solve as it lands, in full detail.

03

Role aware dashboard

The platform checks your role first. Authors and supervisors get a control dashboard button; players never see it.

04

Achievements & PDF

Every player has an achievement page tracking what they have done. When a competition ends, they download a signed achievement PDF.

05

Anti cheat

The platform tracks every action, including which IP solved what, and flags the same IP appearing across different teams, alongside other signals, so cheating surfaces fast.

06

Freeze system

Freeze the board and players see a world that has stopped, while admins keep watching everything live, as if nothing changed.

07

Feedback built in

Players send feedback through a form inside the platform, without leaving the event.

08

MFA for admins

Admins enable or disable multi factor authentication on their own accounts.

Pricing

Full capability at every tier.

Every competition runs at the same energy no matter what you pay. Price scales with how many players you bring, whether we provide the labs, and speed boost. Every plan ships with our best DDoS protection and zero downtime. Competitions are paid after the event ends. Pick a plan to send it to us, then we book a meeting with you.

Need more than 1000 players?

Training pricing

Practice, priced simply.

Training is billed once the practice is live. Pick a plan and we will book a meeting to set it up.

After the event

Publish your competition on SecureVista.

TO THE ARCHIVE

Save it forever

When a competition ends, post it to our archive and keep the whole event: top teams, authors, feedback, writeups, and every challenge description and file. Anyone can revisit your past competitions here.

View the archive
TO UPCOMING

Open public registration

Running a public competition? Post it to our upcoming board so players can find it and register straight from SecureVista.

See upcoming

Every one of these is a single action on ctfs.fun. The same platform posts your event to the archive and to upcoming for you.

Run your next event with us.

Tell us whether you want a competition or a training program and we will scope it with you.